LAB
#044
TITLE
adding details
PUBLISHED ON
09/05/2022
DESCRIPTION
this is a a super quick brake down of SH060 to show how we add obejects, and light to achive more packed scene. There will be about two more layers of texture and light - for sure.
#043
TITLE
typo details
PUBLISHED ON
19/04/2022
DESCRIPTION
There are so many boxes as assetes online, so we added some extra details to look a bit different and branded them for our project porpuses.
#042
TITLE
Redshift Proxies
PUBLISHED ON
07/04/2022
DESCRIPTION
To be able to work fast in our Cinema scenes we baked down all the asstest to RS proxies.
#041
TITLE
assets with procreate
PUBLISHED ON
06/04/2022
DESCRIPTION
Pia was so kind to help us out with her drawing skills using procreate. A nice workflow and easy way to go a bit crazy with drawing textures. We haven’t tried the 4k workflow though.
#040
TITLE
walking on the sky
PUBLISHED ON
05/04/2022
DESCRIPTION
Just a little VDB cloner test. Well at least the motion blur works. We had to bake the almebic first though, otherwise the position wouldn’t stick to the original.
#039
TITLE
Redundency of TECH
PUBLISHED ON
31/03/2022
DESCRIPTION
We wanna show some tec waste. Therefore we are working on some nice assets with a handcrafted touch.
#038
TITLE
smoke force
PUBLISHED ON
31/03/2022
DESCRIPTION
some explorations how to create some interesting smoke movements without doing heavy simulations.
#037
TITLE
more fog
PUBLISHED ON
28/03/2022
DESCRIPTION
We like the concept of “stepping down” therefore we are using stairs. Design wise that works very well with some smoky blobs.
#036
TITLE
more fog
PUBLISHED ON
25/03/2022
DESCRIPTION
Today way a patchy day, with some tests, some barking Brezel and a demonstration. (FFF)
#035
TITLE
day one - explorations
PUBLISHED ON
24/03/2022
DESCRIPTION
It’s always difficult to start a project, that has no limitation. While the world goes crazy we were thinking how can we implement that feeling we have into images. The first thing that poped up in our head were foggy images, not having a clear vision, defuse environments and hidden subjects.
#034
TITLE
UGG
PUBLISHED ON
23/03/2022
DESCRIPTION
We finally managed to collect all the files which we did for UGG. We also added a lot of “behind the scene”.
#033
TITLE
Progress
PUBLISHED ON
22/03/2022
#032
TITLE
Opening some old files
PUBLISHED ON
21/03/2022
DESCRIPTION
Finally we took the time to render our “bricks connection”. The idea was to create a connection between each block with a futuristic kind of goo. Also Amedeo created some nicey sounds for the clip.
#031
TITLE
Opening some old files
PUBLISHED ON
21/03/2022
DESCRIPTION
Another connecting wood piece.
#030
TITLE
Opening some old files
PUBLISHED ON
21/03/2022
DESCRIPTION
This piece emphasises one of the assets we used in the final animation. Also Jürgen Branz had some time to do an extra audio.
#029
TITLE
Opening some old files
PUBLISHED ON
21/03/2022
DESCRIPTION
And here are a few more renderings from out clicks test.
#028
TITLE
Opening some old files
PUBLISHED ON
21/03/2022
DESCRIPTION
As a starting point we are browsing through our harddrives and wanted to share a few more pieces from our RND last year. This was a Octane vs. Redshift test.
#027
TITLE
Welcome back
PUBLISHED ON
21/03/2022
DESCRIPTION
Finally we've got some time to continue with an other collaboration project. We definitely are looking forward to create new and fresh Rn'D, to play with new 3D tools and explore new visuals during the following five weeks.A lot of progress we made together the last year, Vitaly directed few bigger gigs like --> Hublot. And Vincent did some arty projects, started to teach and creates neat assets content for 3D folks. But we also teamed up and made two smaller jobs like the one for Tylko and for UGG. Besides from that we also spend a few days together in the mountains of Tyrol and hiked above 3k meters.
#026
TITLE
sound design
PUBLISHED ON
18/04/2021
DESCRIPTION
We asked our friends Jürgen Branz , Jochen Mader / Zenthing and John Black / cypher to try a different approach to create sound design. We wanted to split a track into 3 layers and each sound artist does one and send it over to the next one. Sounds good, doesn’t work - yet. For this exploration Jürgen did the first draft and Jochen took it from there and finished it. Next time John will take the lead and we’ll mix up the teams. Nevertheless it was a great learning. Especially talking about sound in general and being able to describe it as good as we talk about visuals. For us sound is the other half you need to make a good visual piece perfect.
1.DRAFT
2.SFX
3. MUSIC layer
4. FINAL mix
2.SFX
3. MUSIC layer
4. FINAL mix
#025
TITLE
vertex rnd
PUBLISHED ON
07/04/2021
DESCRIPTION
The goal was to use a procedural animation that drives a reaction in the color output. We were using change range to add a secondary motion, to create a more complex behavior.
#024
TITLE
Animation Test
PUBLISHED ON
24/03/2021
DESCRIPTION
Some Animation RND. The materials are also progressing.
#023
TITLE
Blocks, Blocks, Blocks
PUBLISHED ON
22/03/2021
DESCRIPTION
The setup for our first stage is really progressing.
#022
TITLE
Vincent & Vitaly
PUBLISHED ON
21/03/2021
DESCRIPTION
Finally the weather was good enough to take some pictures outside. We are super happy about our VVAND brand shirts. Go team!
#021
TITLE
Progress
PUBLISHED ON
21/03/2021
The website is as good as done and we did take our portrait images today.
#020
TITLE
Reunion
PUBLISHED ON
20/03/2021
DESCRIPTION
After Vincent has a transportable PC, we finally had the chance to work in the same space, especially after such a long time being seperated because of Covid. Just jamming together, listening to the some nice tunes and being productive. So good.
#019
TITLE
Let it glow
PUBLISHED ON
17/03/2021
DESCRIPTION
Our stage design for the bricks works quite well. Meanwhile Vincent is testing out some different light and glow setup. We were thinking to add a on/off effect with invisible textures.
#018
TITLE
Substance Painter
PUBLISHED ON
16/03/2021
DESCRIPTION
We are refining out woodblock by addind different amount of cuts. The objects later on can perfectly be combined.
#017
TITLE
Concepts and stage design
PUBLISHED ON
15/03/2021
DESCRIPTION
Our idea was to make it quite stuffy, light, combine elements from the outside with living room elements.Old and trendy in the same time.
#016
TITLE
Cutting wood
PUBLISHED ON
14/03/2021
DESCRIPTION
We were playing with different material setups, like the substance material library, some procedural textures, but also alpha masks and smart materials. There are definitely some limitations for details, especially in close ups. Though Redshift displacement helps a lot to merge different image qualities.
#015
TITLE
XParticle tests
PUBLISHED ON
20/02/2021
DESCRIPTION
Doesn’t look like much but my Pc went super slow. #XPPOWER
#014
TITLE
Vertex shizzle
PUBLISHED ON
19/02/2021
DESCRIPTION
One more vertex texture destortion test. It kinda works fine, but it needs more tweaking.
#013
TITLE
Push it hard
PUBLISHED ON
18/02/2021
DESCRIPTION
One of our explorations to visualize the idea of connecting, joining and merging together.
#012
TITLE
Shapes
PUBLISHED ON
17/02/2021
DESCRIPTION
Vitaly was playing with some shapes and was happy with the result until I told him, it looks exaclty like his old project Vanham.
#011
TITLE
Wood
PUBLISHED ON
16/02/2021
DESCRIPTION
We got some 3d scans and wanted to see how much we can push it with shading and manipilation. This could work out quite nicely.
#010
TITLE
Soft bodies
PUBLISHED ON
15/02/2021
DESCRIPTION
Softbodies and us are not friends. Let’s see if this will explode once we start to finetune this shot.
#009
TITLE
ON / OFF
PUBLISHED ON
14/02/2021
DESCRIPTION
We love to play with action and reaction. This is a little proof of concept to see if the idea works. Well... it kinda does - not.
#008
TITLE
RND
PUBLISHED ON
13/02/2021
DESCRIPTION
It’s not there yet, but we’re enjoing to play with texture that reacts with moving objects.
#007
TITLE
light and shadow
PUBLISHED ON
12/02/2021
DESCRIPTION
Vincent was playing with strong contrast, lights and shadows. This will be an other direction we’re going to explore in our JOINTS collaboration project.
#006
TITLE
Substance
PUBLISHED ON
11/02/2021
DESCRIPTION
More exploration how to add details to materials and give them a graphical impression.
#005
TITLE
Composition
PUBLISHED ON
10/02/2021
DESCRIPTION
Our idea was to find new compositions of product visualization. Something that feels light, in the same time though counstructed and composed.
#005
TITLE
RND
PUBLISHED ON
09/02/2021
DESCRIPTION
After Ozan finished our first logo designs, we started to create our first 3d sticker. Definitely the best way to brand your images. Also found an old reaction defusion setup in c4d.
#004
TITLE
hot key
PUBLISHED ON
08/02/2021
DESCRIPTION
We enjoy to hang out and chat as much as working together. And learn things differently, like hot keys.
Today we managed nothing,
but learned how to show history:
WIN + V.
#003
TITLE
Substance Day
PUBLISHED ON
07/02/2020
DESCRIPTION
Creating objects with a personal hint/x factor. Substance was our first choice to push the boundries.
#002
TITLE
c4d setup
PUBLISHED ON
06/02/2020
DESCRIPTION
Our first branding exploration. We wanted to create a procedural seal setup with c4d.
#001
TITLE
Ahoy and welcome.
PUBLISHED ON
05/02/2020