LAB







#044


TITLE
adding details


PUBLISHED ON
09/05/2022


DESCRIPTION

this is a a super quick brake down of SH060 to show how we add obejects, and light to achive more packed scene. There will be about two more layers of texture and light - for sure. 

#043


TITLE
typo details 


PUBLISHED ON
19/04/2022


DESCRIPTION

There are so many boxes as assetes online, so we added some extra details to look a bit different and branded them for our project porpuses.



#042


TITLE
Redshift Proxies


PUBLISHED ON
07/04/2022


DESCRIPTION

To be able to work fast in our Cinema scenes we baked down all the asstest to RS proxies.






#041


TITLE
assets with procreate


PUBLISHED ON
06/04/2022


DESCRIPTION

Pia was so kind to help us out with her drawing skills using procreate. A nice workflow and easy way to go a bit crazy with drawing textures. We haven’t tried the 4k workflow though. 




#040


TITLE
walking on the sky


PUBLISHED ON
05/04/2022


DESCRIPTION

Just a little VDB cloner test. Well at least the motion blur works. We had to bake the almebic first though, otherwise the position wouldn’t stick to the original. 




#039


TITLE
Redundency of TECH


PUBLISHED ON
31/03/2022


DESCRIPTION

We wanna show some tec waste. Therefore we are working on some nice assets with a handcrafted touch.





#038


TITLE
smoke force


PUBLISHED ON
31/03/2022


DESCRIPTION

some explorations how to create some interesting smoke movements without doing heavy simulations. 








#037


TITLE
more fog


PUBLISHED ON
28/03/2022


DESCRIPTION

We like the concept of “stepping down” therefore we are using stairs. Design wise that works very well with some smoky blobs.





#036


TITLE
more fog


PUBLISHED ON
25/03/2022


DESCRIPTION

Today way a patchy day, with some tests, some barking Brezel and a demonstration. (FFF)




#035


TITLE
day one - explorations


PUBLISHED ON
24/03/2022


DESCRIPTION

It’s always difficult to start a project, that has no limitation. While the world goes crazy we were thinking how can we implement that feeling we have into images. The first thing that poped up in our head were foggy images, not having a clear vision, defuse environments and hidden subjects. 




#034


TITLE
UGG


PUBLISHED ON
23/03/2022


DESCRIPTION

We finally managed to collect all the files which we did for UGG. We also added a lot of “behind the scene”.




#033


TITLE
Progress


PUBLISHED ON
22/03/2022


Finally we are all back in the studio.

That is Vitaly, Vincent, Max and Jacob .






#032


TITLE
Opening some old files


PUBLISHED ON
21/03/2022


DESCRIPTION

Finally we took the time to render our “bricks connection”. The idea was to create a connection between each block with a futuristic kind of goo. Also Amedeo created some nicey sounds for the clip.





#031


TITLE
Opening some old files


PUBLISHED ON
21/03/2022


DESCRIPTION

Another connecting wood piece.




#030


TITLE
Opening some old files


PUBLISHED ON
21/03/2022


DESCRIPTION

This piece emphasises one of the assets we used in the final animation. Also Jürgen Branz had some time to do an extra audio.




#029


TITLE
Opening some old files


PUBLISHED ON
21/03/2022


DESCRIPTION

And here are a few more renderings from out clicks test.




#028


TITLE
Opening some old files


PUBLISHED ON
21/03/2022


DESCRIPTION

As a starting point we are browsing through our harddrives and wanted to share a few more pieces from our RND last year. This was a Octane vs. Redshift test.




#027


TITLE
Welcome back


PUBLISHED ON
21/03/2022


DESCRIPTION

Finally we've got some time to continue with an other collaboration project. We definitely are looking forward to create new and fresh Rn'D, to play with new 3D tools and explore new visuals during the following five weeks.A lot of progress we made together the last year, Vitaly directed few bigger gigs like --> Hublot. And Vincent did some arty projects, started to teach and creates neat assets content for 3D folks. But we also teamed up and made two smaller jobs like the one for Tylko and for UGG. Besides from that we also spend a few days together in the mountains of Tyrol and hiked above 3k meters.





#026


TITLE
sound design


PUBLISHED ON
18/04/2021


DESCRIPTION

We asked our friends Jürgen Branz , Jochen Mader / Zenthing and John Black / cypher to try a different approach to create sound design. We wanted to split a track into 3 layers and each sound artist does one and send it over to the next one. Sounds good, doesn’t work - yet. For this exploration Jürgen did the first draft and Jochen took it from there and finished it. Next time John will take the lead and we’ll mix up the teams. Nevertheless it was a great learning. Especially talking about sound in general and being able to describe it as good as we talk about visuals. For us sound is the other half you need to make a good visual piece perfect.    

   
1.DRAFT
       
2.SFX

3. MUSIC layer 

4. FINAL mix







#025


TITLE
vertex rnd


PUBLISHED ON
07/04/2021


DESCRIPTION

The goal was to use a procedural animation that drives a reaction in the color output. We were using change range to add a secondary motion, to create a more complex behavior. 





#024


TITLE
Animation Test


PUBLISHED ON
24/03/2021


DESCRIPTION
Some Animation RND. The materials are also progressing.





#023


TITLE
Blocks, Blocks, Blocks


PUBLISHED ON
22/03/2021


DESCRIPTION
The setup for our first stage is really progressing. 





#022


TITLE
Vincent & Vitaly


PUBLISHED ON
21/03/2021


DESCRIPTION
Finally the weather was good enough to take some pictures outside. We are super happy about our VVAND brand shirts. Go team!





#021


TITLE
Progress


PUBLISHED ON
21/03/2021


The website is as good as done and we did take our portrait images today. 






#020


TITLE
Reunion


PUBLISHED ON
20/03/2021


DESCRIPTION
After Vincent has a transportable PC, we finally had the chance to work in the same space, especially after such a long time being seperated because of Covid. Just jamming together, listening to the some nice tunes and being productive. So good. 



#019


TITLE
Let it glow


PUBLISHED ON
17/03/2021


DESCRIPTION
Our stage design for the bricks works quite well. Meanwhile Vincent is testing out some different light and glow setup. We were thinking to add a on/off effect with invisible textures. 



#018


TITLE
Substance Painter


PUBLISHED ON
16/03/2021


DESCRIPTION
We are refining out woodblock by addind different amount of cuts. The objects later on can perfectly be combined.




#017


TITLE
Concepts and stage design


PUBLISHED ON
15/03/2021


DESCRIPTION
Our idea was to make it quite stuffy, light, combine elements from the outside with living room elements.Old and trendy in the same time.




#016


TITLE
Cutting wood


PUBLISHED ON
14/03/2021


DESCRIPTION
We were playing with different material setups, like the substance material library, some procedural textures, but also alpha masks and smart materials. There are definitely some limitations for details, especially in close ups. Though Redshift displacement helps a lot to merge different image qualities. 



#015


TITLE
XParticle tests


PUBLISHED ON
20/02/2021


DESCRIPTION
Doesn’t look like much but my Pc went super slow. #XPPOWER




#014


TITLE
Vertex shizzle


PUBLISHED ON
19/02/2021


DESCRIPTION
One more vertex texture destortion test. It kinda works fine, but it needs more tweaking.




#013


TITLE
Push it hard


PUBLISHED ON
18/02/2021


DESCRIPTION
One of our explorations to visualize the idea of connecting, joining and merging together. 




#012


TITLE
Shapes


PUBLISHED ON
17/02/2021


DESCRIPTION
Vitaly was playing with some shapes and was happy with the result until I told him, it looks exaclty like his old project Vanham.





#011


TITLE
Wood


PUBLISHED ON
16/02/2021


DESCRIPTION
We got some 3d scans and wanted to see how much we can push it with shading and manipilation. This could work out quite nicely. 









#010


TITLE
Soft bodies


PUBLISHED ON
15/02/2021


DESCRIPTION
Softbodies and us are not friends. Let’s see if this will explode once we start to finetune this shot. 




#009


TITLE
ON / OFF


PUBLISHED ON
14/02/2021


DESCRIPTION
We love to play with action and reaction. This is a little proof of concept to see if the idea works. Well... it kinda does - not.





#008


TITLE
RND 


PUBLISHED ON
13/02/2021


DESCRIPTION
It’s not there yet, but we’re enjoing to play with texture that reacts with moving objects. 






#007


TITLE
light and shadow


PUBLISHED ON
12/02/2021


DESCRIPTION
Vincent was playing with strong contrast, lights and shadows. This will be an other direction we’re going to explore in our JOINTS collaboration project. 









#006


TITLE
Substance


PUBLISHED ON
11/02/2021


DESCRIPTION
More exploration how to add details to materials and give them a graphical impression. 



#005


TITLE
Composition


PUBLISHED ON
10/02/2021


DESCRIPTION
Our idea was to find new compositions of product visualization. Something that feels light, in the same time though counstructed and composed.





#005


TITLE
RND


PUBLISHED ON
09/02/2021


DESCRIPTION
After Ozan finished our first logo designs, we started to create our first 3d sticker. Definitely the best way to brand your images. Also found an old reaction defusion setup in c4d. 


#004


TITLE
hot key


PUBLISHED ON
08/02/2021


DESCRIPTION
We enjoy to hang out and chat as much as working together. And learn things differently, like hot keys.



Today we managed nothing, 

but learned how to show history:

WIN + V.











#003


TITLE
Substance Day

PUBLISHED ON
07/02/2020

DESCRIPTION
Creating objects with a personal hint/x factor. Substance was our first choice to push the boundries.  






#002


TITLE
c4d setup


PUBLISHED ON
06/02/2020

DESCRIPTION
Our first branding exploration. We wanted to create a procedural seal setup with c4d. 






#001


TITLE
Ahoy and welcome.


PUBLISHED ON
05/02/2020


Take your time to read, to watch and to see the progress we make day by day creating visual explorations.